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There are many ways to do it. Whether you produce images by rendering math, or use a player for MathML, there is not a single universal way to do that. A simple solution is to use jsmath. I produced such a toy example here Frank.
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There are many ways to do it. Whether you produce images by rendering math, or use a player for MathML, there is not a single universal way to do that. A simple solution is to use jsmath.
I produced such a toy example here
Frank.